◊ popular trick-taking card game ◊
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• Object of the game
• The pack The British version of Euchre uses 25 cards (the 24 listed above, plus a joker). There are other variations as well. The following rules are for the North American 24-card Euchre variant.
• Number of players
• Rank of cards There are two exceptions. The Jack of the trump suit is the "right bower," and is the most valuable card. The other Jack of the same color is the "left bower," and is the second most valuable card. Both bowers are part of the trump suit. For example, if hearts is the trump suit: the Jack of hearts is the right bower (most powerful) and the Jack of diamonds is the left bower (second most powerful). In this example, the third most powerful card would be the Ace of hearts.
• The set-up Five cards are dealt to each player in two clockwise rounds. The dealer gives a packet of two or three cards to each player, in any order - any player who was dealt two in the first round gets three in the second and vice versa. The remaining four cards are placed face down in the middle of the table. The top card is turned face up; this card initially sets the trump suit. There will be four cards remaining. These are placed face down in the middle of the table, and the top card is then turned face up and placed on top of the others. Initially, this card sets the trump suit. Note on dealing:
• The play
If no one takes the face-up card, it gets turned face down and a second
bidding round occurs. (Note: Some people play that if no one bids in the second round, the dealer must name a trump suit. In other words, the dealer cannot pass in the second round of bidding.) The partnership that chooses the trump suit in either bidding round is known as the "makers." The other partnership is known as the "defenders."
• Going alone Anyone may announce that they're going alone after trump is selected but before the first card is led. It's possible that two players, one from each partnership, will both choose to go alone on the same hand.
• The hands Exceptions: If someone has chosen to go alone, the player to that person's left leads first. If two players have decided to go alone, the player on the team that did not choose trump leads first. Players must play the suit of the card led if possible. If not, they may play any card. (Remember that the bowers are both part of the trump suit.) The highest card played in the lead suit wins the trick, unless one or more trumps were played, in which case the highest trump card wins the trick. The player who wins the trick leads in the next trick.
• The scoring If a maker goes alone and wins all five tricks, his partnership scores 4 points. If he wins three or four tricks, his partnership scores only 1 point. If a defender goes alone and wins three or four tricks, his partnership scores 2 points. If he wins all five tricks, his partnership scores 4 points. (Note: Some people score so that a lone defender scores 4 points if he wins three or more tricks.) The first team to score 10 points wins. |