◊ trick-taking card game ◊
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• Requirements
• Rank of Cards A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
• Setup Partners sit across the table from each other. First dealer is chosen by a draw. Dealer shuffles the deck and deals 13 cards to each player, by dealing one card in turn in clockwise rotation.
• Object of the Game To be the first partnership to reach 500 points.
• Bidding The player to the dealer's left must bid first. Each player looks at his cards and bids, indicating a number of tricks to win. Partners' bids are added and the sum is the number of tricks that partnership must win to score points. Any player can bid any number from 0 ("Nil") to 13. Players may not pass. Bids do not have to increase with each player. There is only one round of bidding. EXAMPLE: player A bids 4; player B bids 3; player C bids 2; and player D bids 2. Players A and C need to win at least 6 tricks; players B and D need to win at least 5.
• The Play The player to the dealer's left plays first ("leads"). He may not lead with a spade unless his hand only contains spades. Unless a player has no other option, spades may never be led until the suit is "broken" (see below). Play continues clockwise. Each player must follow suit (i.e. play the same suit that was led) if possible. Generally, each trick is won by the player who played the highest rank of the suit led. However, if one or more players played spades, the trick is won by the player who played the highest rank of spades. When a trick is won, the winning player sets the trick in front of himself so that it's easy to tell how many tricks each player has won.
• Breaking Spades Spades are broken when a player cannot follow suit and chooses to play a spade. When a player cannot follow suit, he may choose to play spades, but is not required to. Spades are also broken if a player has no option and leads with spades.
• Scoring Each trick in a bid counts for 10 points if a partnership meets its bid. Tricks won above the bid are worth 1 point each. If a partnership does not meet its bid, it scores 10 negative points for each trick it bid. Scoring for Nil and Double Nil bids takes place as described above. When a player bidding Nil fails, tricks won by that player don't count toward making his partner's bid, but they do count as bags for the partnership.
• Sandbagging A partnership should avoid winning too many tricks above its bid. Each time a partnership wins 10 bags (cumulative through a game), that partnership receives a 100-point penalty. EXAMPLE: players A and C bid 4 tricks and win 7, then they bid 3 and win 6, then they bid 4 and win 9. They now have 11 bags (3+3+4) and receive a 100-point penalty. The additional bag carries over. , so if they win 9 more bags, they receive another penalty.
• Continuing Play After scoring a hand, if neither partnership has reached 500 points, the player to the dealer's left becomes the new dealer.
• Winning The first partnership to reach 500 points wins. If both partnerships reach 500 points in the same round, the partnership with the higher score is the winner. If there is a tie, play another hand. |